1. Introduction
This section is non-normative.
There has always been developer interest for adapting web content, based on how powerful the user device is. E.g., video-conferencing applications or video games may use this information to decide if advanced video effects can be rendered; all types of applications may use it to decide whether to attempt running AI tasks locally or delegate to the server, etc.
In particular, web applications may want to use performance information to:
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Control non-essential tasks and requests; e.g., allow or block 3rd party scripts, use or avoid heavy libraries.
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Adjust the complexity of web content; e.g., the resolution and format for images and video, the compression level for uploading data, enable or disable computationally heavy operations such as animations, improve resource management (lazy loading, prefetching, prerendering).
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Improve real user monitoring; e.g., better understand if users have faster or slower devices, focus development effort more appropriately.
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Run computations on the client side vs. on the server side; e.g., use server-side rendering, run AI applications and LLMs on the client side.
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Select ads that are better suited for the user device.
2. CPU Performance
Modern computing devices often integrate multiple, heterogeneous processing units, differing in their nature and capabilities. The Central Processing Unit (CPU) is the central component in every computing device. Modern computing devices contain a number of integrated circuits (multi-core processors), each containing a number of physical cores that operate as independent CPUs. Furthermore, technologies for simultaneous multi-threading (or hyper-threading) allow physical cores to handle multiple instruction threads, thus appearing as multiple separate logical cores to the operating system.
Beyond CPU, modern computers may comprise other types of processing units, such as:
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Graphics Processing Units (GPU) for handling complex graphics, video, and computationally intensive tasks in parallel, like scientific simulations and AI training;
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Neural Processing Units (NPU) or Tensor Processing Units (TPU) for improving performance in AI and machine learning tasks;
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Digital Signal Processors (DSP) for optimizing the real-time processing of signals;
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Field-Programmable Gate Arrays (FPGA) for optimizing specific tasks via custom accelerators implemented with reconfigurable, programmable hardware, etc.
This specification currently addresses the Central Processing Unit only, aiming to expose a measure of its performance to web applications. Future versions of this specification may also address other types of processing units.
We will use the term CPU for the collection of central processing units that are contained in a computing device. We will use the term core to refer to a CPU part that can execute instruction threads, physical or logical, as reported by the operating system. We will use the term frequency to refer to the clock speed of the CPU, expressed in cycles per second (Hz) and determining how fast a physical core can execute instructions.
We will use the term performance to refer to how fast the CPU is perceived to be, from the point of view of a web application. A fast CPU handles tasks quicker, e.g., leading to faster application loading, better multitasking, smoother gaming, etc.
3. Performance Tiers
The CPU Performance API classifies user devices according to their CPU performance in a small number of performance tiers. Each performance tier is represented by a small positive integer number. Higher values correspond to higher performance tiers, i.e., to more powerful user devices.
There are four distinct performance tiers, numbered 1–4. Applications using the API should handle additional tiers (numbered 5 and above) which are likely to be added in the future as devices improve over time.
The special value 0 (zero) corresponds to an unknown performance tier, returned in case the API’s implementation is unable to classify the user device.
3.1. Computing Performance Tier Value
Classification of user devices to performance tiers is implementation-defined and should be interpreted by web applications according to their particular needs. However, implementations of this API should adhere to the following rules:
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Consistency: The mapping of devices to performance tiers should reflect the CPU performance that can be measured with specific benchmarks, ideally using programming tools provided by a browser (JavaScript, WebAssembly, etc.) and measured in ideal conditions. More powerful devices should not be classified in lower performance tiers than less powerful devices.
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Reproducibility: An implementation should always report the same performance tier for the same user device. In particular:
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The reported performance tier should not depend on the user device’s current load or utilization; and
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Implementations should not redefine tiers; that is, tier 4 devices should not be reclassified as tier 3 to accommodate newer, higher-powered devices as technology improves. Instead, a new tier 5 will be added to this specification for those newer devices, when the need arises, and then a tier 6 and so on.
NOTE: The intention of this rule is not to make it impossible to fix classification mistakes in implementations of this API. Such mistakes will inevitably have to be fixed. Rather, the intention of the rule is not to reclassify CPU models with new technology emerging, so as not to break the behavior of obsolete machines running obsolete applications.
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User privacy: To avoid user fingerprinting, implementations should classify a fairly large number of user devices in each performance tier (see also § 5 Security and Privacy Considerations). In particular, implementations that are based on some CPU model database should not return the special value 0 for new user devices that are not contained in the database. The special value should be returned only when the implementation cannot obtain information about the CPU from the operating system.
Implementations may (but are not required to) compute the performance tier value for a given user device based on the following characteristics:
4. Javascript API
[
SecureContext ,
Exposed =Window
] partial interface Navigator {
readonly attribute unsigned short cpuPerformance ;
};
cpuPerformance getter
steps are:
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Let tier be an
unsigned shortrepresenting the performance tier of the device’s CPU, generated in an implementation-defined way, considering the recommendations and constraints described in § 3.1 Computing Performance Tier Value. -
Assert: 0 ≤ tier ≤ 4.
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Return tier.
5. Security and Privacy Considerations
The CPU Performance API will only be available to HTTPS secure contexts.
To reduce fingerprinting risk, the CPU Performance API does not reveal CPU characteristics directly. The reported value is a small integer number that represents the performance tier corresponding to the CPU. For each possible value (tier), implementations should ensure that a fairly large number of computing devices existing on the internet at any given time, both as an absolute number and as distinct CPU models, are classified as having this performance tier. In particular, the intention of this specification is that each performance tier should contain no less than 10% of the existing CPU models, and no less than 10% of the existing user devices at any given time.
See also the TAG Security/Privacy Questionnaire.
6. Example
This section is non-normative.
A video conferencing application could interpret the four performance tiers as follows. This interpretation is application specific and, even then, it may have to be updated in the future if the application itself is updated and its hardware requirements change.
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1: devices that are practically unusable for video calls;
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2: underpowered devices but still adequately suited for video calls;
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3: devices that can comfortably accommodate video calls; and
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4: devices that can run even the most demanding scenarios and have performance to spare for multitasking.
Such an application could use the value of navigator.cpuPerformance
for pre-selecting a number of features that are best supported by the
user device’s performance tier.
function getPresetFeatures() { switch ( navigator. cpuPerformance) { case 1 : return { videoQuality: "QVGA" , frameRate: 15 , effects: [], }; case 2 : return { videoQuality: "VGA" , frameRate: 15 , effects: [ 'voice-detection' , 'animated-reactions' ], }; case 3 : return { videoQuality: "720p" , frameRate: 30 , effects: [ 'voice-detection' , 'animated-reactions' , 'noise-reduction' ], }; case 4 : case 0 : // Assuming high performance settings for unknown devices default : // and for performance tiers higher than 4. return { videoQuality: "1080p" , frameRate: 30 , effects: [ 'voice-detection' , 'animated-reactions' , 'noise-reduction' , 'virtual-background' ], }; } }
7. Acknowledgements
Many thanks for valuable feedback and advice from: Dominic Farolino, Deepti Gandluri, Reilly Grant, Tomas Gunnarsson, Markus Handell, Michael Lippautz, Thomas Nattestad, Nicola Tommasi, Guido Urdaneta, Måns Vestin, and Chen Xing.
Thanks to the W3C Web Performance Working Group (WebPerf) and especially Yoav Weiss.