aom

Accessibility Object Model

Authors:

Table of Contents

Introduction

This effort aims to develop additions to the web platform to allow developers to provide information to assistive technology APIs, and to understand what information browsers provide to those APIs.

Motivating use cases

(More background on existing APIs can be found in the Appendices.)

Web apps that push the boundaries of what’s possible on the web struggle to make them accessible because the APIs aren’t yet sufficient - in particular, they are much less expressive than the native APIs that the browser communicates with.

  1. Setting non-reflected (“default”) accessibility properties for Web Components which can be overridden by page authors
    • Currently, Web Components are forced to use ARIA to declare their default semantics. This causes ARIA attributes which are really implementation details to “leak” into the DOM.
    • This capability need not, but may be limited to Web Components.
  2. Setting relationship properties without needing to use IDREFs
    • Currently, to specify any ARIA relationship, an author must specify a unique ID on any element which may be the target of the relationship.
    • In the case of something like aria-activedescendant, this may be one of hundreds or thousands of elements, depending on the UI. This requirement makes these APIs cumbersome to use and lead to many extra DOM attributes being necessary.
  3. Listening for events from Assistive Technology
    • Currently, only built-in elements have the capability to react to events, typically triggered by user actions such as “increment”.
  4. Adding non-DOM nodes (“virtual nodes”) to the Accessibility tree
    • For example, to express a complex UI built out of a <canvas> element, or streaming a remote desktop to a <video> element, etc.
    • These should be able to express at least the same set of accessible properties as Elements, as well as parent/child/other relationships with other virtual nodes, and position/dimensions.
  5. Introspecting the computed accessibility tree and interpreted accessibility attributes/properties
    • Developers currently have no way to probe or test how ARIA and other accessible properties are applied.
    • Browser implementers have no API to automate comparison testing of engine accessibilty internals for interoperability.

The Accessibility Object Model

The Accessibility Object Model (AOM) is a set of changes to HTML and related standards to address the use cases above.

(Note: If you were familiar with an earlier version of AOM, you might be wondering what happened to AccessibleNode?)

Reflecting ARIA attributes

See ARIA Reflection Explainer.

Default semantics for Custom Elements via the ElementInternals object

We propose that Custom Element authors be able to provide default semantics via the ElementInternals object.

A custom element author may use the ElementInternals object to modify the semantic state of an instance of a custom element in response to user interaction.

The properties set on the ElementInternals object are used when mapping the element to an accessible object.

If the author-provided semantics conflict with the Custom Element semantics, the author-provided semantics take precedence.

Note: this is analogous to setting an “instance variable” - a copy of these semantic properties is created for each instance of the custom element. The semantics defined in each apply only to their associated custom element instance object.

Use case 1: Setting non-reflected (“default”) accessibility properties for Web Components

Today, a library author creating a Web Component is forced to “sprout” ARIA attributes to express semantics which are implicit for native elements.

<!-- Page author uses the custom elements as they would native elements -->
<custom-tablist>
  <custom-tab selected>Tab 1</custom-tab>
  <custom-tab>Tab 2</custom-tab>
  <custom-tab>Tab 3</custom-tab>
</custom-tablist>

<!-- Custom elements are forced to "sprout" extra attributes to express semantics -->
<custom-tablist role="tablist">
  <custom-tab
    selected
    role="tab"
    aria-selected="true"
    aria-controls="tabpanel-1"
    >Tab 1</custom-tab
  >
  <custom-tab role="tab" aria-controls="tabpanel-2">Tab 2</custom-tab>
  <custom-tab role="tab" aria-controls="tabpanel-3">Tab 3</custom-tab>
</custom-tablist>

Using ElementInternals to set the default semantics, a Custom Element may avoid needing to sprout attributes, and also avoid losing its semantics if authors decide to delete ARIA attributes.

class CustomTab extends HTMLElement {
  constructor() {
    super();
    this._internals = customElements.createInternals(this);
    this._internals.role = "tab";
  }

  // Observe the custom "active" attribute.
  static get observedAttributes() {
    return ["active"];
  }

  connectedCallback() {
    this._tablist = this.parentElement;
  }

  setTabPanel(tabpanel) {
    if (tabpanel.localName !== "custom-tabpanel" || tabPanel.id === "") return; // fail silently

    this._tabpanel = tabpanel;
    tabpanel.setTab(this);
    this._internals.ariaControls = tabPanel; // does not reflect
  }

  // ... setters/getters for custom properties which reflect to attributes

  attributeChangedCallback(name, oldValue, newValue) {
    switch (name) {
      case "active":
        let active = newValue != null;
        this._tabpanel.shown = active;

        // When the custom "active" attribute changes,
        // keep the accessible "selected" state in sync.
        this._internals.ariaSelected = newValue !== null;

        if (selected) this._tablist.setSelectedTab(this); // ensure no other tab has "active" set
        break;
    }
  }
}

customElements.define("custom-tab", CustomTab);

Authors using these elements may override the default semantics using ARIA attributes as normal.

For example, an author may modify the appearance of a <custom-tablist> element to appear as a vertical list. They could add an aria-orientation attribute to indicate this, overriding the default semantics set in the custom element implementation.

class CustomTabList extends HTMLElement {
  constructor() {
    super();
    this._internals = customElements.createInternals(this);
    this._internals.role = "tablist";
    this._internals.ariaOrientation = "horizontal";
  }

  // ...
}

customElements.define("custom-tablist", CustomTabList);
<custom-tablist aria-orientation="vertical" class="vertical-tablist">
  <custom-tab selected>Tab 1</custom-tab>
  <custom-tab>Tab 2</custom-tab>
  <custom-tab>Tab 3</custom-tab>
</custom-tablist>

Spec/implementation status

User action events from Assistive Technology

(Partially Shipping, Needs Testing)

To preserve the privacy of assistive technology users, events from assistive technology will typically cause a synthesised DOM event to be triggered. The events are determined by platform conventions and partially documented in the ARIA Authoring Practices Guide (APG).

AT event Targets Orientation/Direction DOM event
click or press all elements   click MouseEvent¹
focus all focusable elements   focus Event
blur No targets, as blur could potentially ‘out’ AT users.   None
select Elements whose computed role supports aria-selected   click MouseEvent¹
contextMenu all elements   contextmenu MouseEvent²
dismiss or escape all elements   Escape KeyboardEvent³
increment Elements w/ computed role scrollbar, or slider vertical Up KeyboardEvent³
  ”” horizontal LTR Right KeyboardEvent³
  ”” horizontal RTL Left KeyboardEvent³
  Elements w/ computed role spinbutton orientation n/a Up KeyboardEvent³
decrement Elements w/ computed role scrollbar or slider vertical Down KeyboardEvent³
  ”” horizontal LTR Left KeyboardEvent³
  ”” horizontal RTL Right KeyboardEvent³
  Elements w/ computed role spinbutton orientation n/a Down KeyboardEvent³
scrollByPage TBD (possibly custom scroll views)   TBD (possibly PageUp/PageDown)
scrollIntoView TBD   No equivalent DOM event
setValue n/a   No equivalent DOM event

Notes on the previous table:

MouseEvent Object Properties

MouseEvent button target/srcElement which (deprecated)
click 1 TBD 1
contextmenu 2 (secondary click) TBD 3 (legacy right click)

Note: Only send the deprecated which property if the user agent would normally send it on a non-synthesized mouse event.

Note: The target and srcElement properties should match the most likely element in the case of a non-synthesized MouseEvent (a real mouse click). Since AT focus targets and pointer event targets do not always align one-to-one, this event property is currently TBD. For example, users agents might attempt to synthesize a pointer event x/y position near the center of the element in AT focus. If hit-testing at that x/y position does not return a descendant of the element in AT focus, user agents might synthesize the event on the element directly in AT focus.

KeyboardEvent Object Properties

KeyEvent key code location target/srcElement
Escape “Escape” “Escape” DOM_KEY_LOCATION_STANDARD (0) document.activeElement
Left “ArrowLeft” “ArrowLeft” DOM_KEY_LOCATION_STANDARD (0) document.activeElement
Up “ArrowUp” “ArrowUp” DOM_KEY_LOCATION_STANDARD (0) document.activeElement
Right “ArrowRight” “ArrowRight” DOM_KEY_LOCATION_STANDARD (0) document.activeElement
Down “ArrowDown” “ArrowDown” DOM_KEY_LOCATION_STANDARD (0) document.activeElement

The target and srcElement properties should match document.activeElement, which is either the currently focused element or document.body.

Deprecated KeyboardEvent Object Properties (Optional)

Only send these deprecated properties if the user agent would normally send them on non-synthesized keyboard events.

KeyEvent charCode keyCode keyIdentifier keyLocation which
Escape 0 27 U+001B (Unicode Character ‘ESCAPE’) 0 27
Left 0 37 Left 0 37
Up 0 38 Up 0 38
Right 0 39 Right 0 39
Down 0 40 Down 0 40

Note: These event property tables are intended to assist implementors during the incubation process. This is not intended as a normative specification.

Abandoned: New InputEvent types

Note: This section is abandoned, as there is now no immediate plan to include InputEvents for Assistive Technology Actions.

We considered also adding some new InputEvent types:

These could have been be triggered via assistive technology events, along with the synthesised keyboard events listed in the above table, and also synthesised when the keyboard events listed above occur in the context of a valid target for the corresponding assistive technology event.

For example, if a user not using assistive technology presses the Escape key in any context, an input event with a type of dismiss will be fired at the focused element along with the keypress sequence.

If the same user pressed Up while page focus was on a <input type="range"> or an element with a role of slider (either of which will have a computed role of slider), an input event with a type of increment will be fired at the focused element along with the keypress sequence.

Abandoned Use case 3: Listening for events from Assistive Technology

Note: This section is abandoned, as there is now no immediate plan to implement specific, direct events from Assistive Technology, but see earlier section, User action events from Assistive Technology for indirect events.

For example:

Currently, browsers implement partial support for accessible actions either by implementing built-in support for native HTML elements (for example, a native HTML <input type="range"> already supports increment and decrement actions, and text boxes already support actions to set the value or insert text).

However, there is no way for web authors to listen to accessible actions on custom elements. For example, the custom slider above with a role of slider prompts a suggestion on VoiceOver for iOS to perform swipe gestures to increment or decrement, but there is no way to handle that semantic event via any web API.

Developers will be able to listen for keyboard events or input events to capture that semantic event.

For example, to implement a custom slider, the author could handle the Up and Down key events as recommended in the ARIA Authoring Practices guide, and this would handle the assistive technology event as well.

customSlider.addEventListener('keydown', (event) => {
  switch (event.code) {
  case "ArrowUp":
    customSlider.value += 1;
    return;
  case "ArrowDown":
    customSlider.value -= 1;
    return;
});

Spec/implementation status

Not yet specced or implemented anywhere.

Speculative, Blocked: Virtual Accessibility Nodes

Important note: At this point, due to a number of complications including privacy concerns, the working group is not pursuing virtual nodes as intended. Instead, the goal is to focus on alternate solutions to valid use-cases.

See: https://github.com/w3ctag/design-principles/issues/293

Original idea: Virtual Accessibility Nodes would allow authors to expose “virtual” accessibility nodes, which are not associated directly with any particular DOM element, to assistive technology.

This mechanism is often present in native accessibility APIs, in order to allow authors more granular control over the accessibility of custom-drawn APIs.

How it could look:

(Again, the current plan is to try to solve use cases without virtual nodes.)

Use case 4: Custom-drawn UI

The most common example expressed is canvas-based UI, but there are several ways that a web app might have custom-drawn UI:

The challenge is that when the UI is custom-drawn, there aren’t any DOM elements to add ARIA attributes to in order to make it accessible.

The original idea was to use virtual nodes as a solution - create nodes specifically for accessibility, for example:

// Implementing a canvas-based spreadsheet's semantics
canvas.attachAccessibleRoot();
let table = canvas.accessibleRoot.appendChild(new AccessibleNode());
table.role = "table";
table.colCount = 10;
table.rowcount = 100;
let headerRow = table.appendChild(new AccessibleNode());
headerRow.role = "row";
headerRow.rowindex = 0;
// etc. etc.

Virtual nodes would typically need to have location and dimensions set explicitly:

cell.offsetLeft = "30px";
cell.offsetTop = "20px";
cell.offsetWidth = "400px";
cell.offsetHeight = "300px";
cell.offsetParent = table;

If offsetParent is left unset, the coordinates are interpreted relative to the accessible node’s parent.

To make a node focusable, the focusable attribute can be set. This is similar to setting tabIndex=-1 on a DOM element.

virtualNode.focusable = true;

Virtual accessible nodes are not focusable by default.

Finally, to focus an accessible node, call its focus() method.

virtualNode.focus();

When a virtual accessible node is focused, input focus in the DOM is unchanged. The focused accessible node is reported to assistive technology and other accessibility API clients, but no DOM events are fired and document.activeElement is unchanged.

When the focused DOM element changes, accessible focus follows it: the DOM element’s associated accessible node gets focused.

Privacy concerns

One of the biggest concerns around this proposal is that any events fired on virtual nodes would be an immediate indication that the user must be using assistive technology, which is private information that the user may not want to reveal.

Adding a permission dialog might help if virtual nodes were only truly needed on a small number of specialized websites, but that would preclude their use in any widget library.

See: https://github.com/w3ctag/design-principles/issues/293

Current thinking

To avoid privacy concerns, the most likely path forwards for custom-drawn UI will be to promote the use of true DOM elements as fallback content, with efforts to address weaknesses in this approach, such as:

Spec/implementation status

Not yet specced or implemented anywhere.

Full Introspection of an Accessibility Tree

This functionality is still being considered as part of Issue #197 but it is highly unlikely to land in a format similar to the API proposed below.

It may be approached initially as a testing-only API.

Use case 5: Introspecting the computed accessibility tree and interpreted accessibility attributes/properties

The Computed Accessibility Tree API will allow authors to access the full computed accessibility tree - all computed properties for the accessibility node associated with each DOM element, plus the ability to walk the computed tree structure.

This could make it possible to:

Spec/implementation status

WebDriver (Shipping in WebKit/Chromium/Gecko)
WPT TestDriver (functional as of March 2023)

Leverages WebDriver accessors for ease of test development.

Legacy and abondoned implementations

A purely experimental implementation exists in Blink, via the command-line flag --enable-blink-features="AccessibilityObjectModel".

This adds a method to Window, getComputedAccessibleNode(node), which returns the computed accessible properties for the given node.

This implementation is not reliable and may be removed at any point.

The similar experimental implementation in WebKit is scheduled to be removed.

Why is accessing the computed properties being addressed last?

Consistency Currently, the accessibility tree is not standardized between browsers: Each implements accessibility tree computation slightly differently. In order for this API to be useful, it needs to work consistently across browsers, so that developers don’t need to write special case code for each.

We want to take the appropriate time to ensure we can agree on the details for how the tree should be computed and represented.

Performance Computing the value of many accessible properties requires layout. Allowing web authors to query the computed value of an accessible property synchronously via a simple property access would introduce confusing performance bottlenecks.

We will likely want to create an asynchronous mechanism for this reason, meaning that it will not be part of the accessibleNode interface.

User experience Compared to the previous three phases, accessing the computed accessibility tree will have the least direct impact on users. In the spirit of the Priority of Constituencies, it makes sense to tackle this work last.

Audience for the proposed API

This API is will be primarily of interest to the relatively small number of developers who create and maintain the JavaScript frameworks and widget libraries that power the vast majority of web apps. Accessibility is a key goal of most of these frameworks and libraries, as they need to be usable in as broad a variety of contexts as possible. A low-level API would allow them to work around bugs and limitations and provide a clean high-level interface that “just works” for the developers who use their components.

This API is also aimed at developers of large flagship web apps that push the boundaries of the web platform. These apps tend to have large development teams who look for unique opportunities to improve performance using low-level APIs like Canvas. These development teams have the resources to make accessibility a priority too, but existing APIs make it very cumbersome.

What happened to AccessibleNode?

Initially, our intention was to combine these use cases into a read/write API analogous to the DOM, wherein each DOM Element would have an associated AccessibleNode allowing authors to read and write accessible properties. This was named the Accessibility Object Model, analogous to the Document Object Model.

However, as discussions progressed it became clear that there were some issues with this model:

These issues prompted a reassessment, and a simplification of the API based around the original set of use cases we were committed to addressing.

[Update: April 2023] Similar functionality is being reconsidered as a test-only API in Issue #197

Next Steps

The Accessibility Object Model development is led by a team of editors that represent several major browser vendors.

Issues can be filed on GitHub:

https://github.com/WICG/aom/issues

Incubation

We intend to continue development of this spec as part of the Web Platform Incubator Community Group (WICG). Over time it may move into its own community group.

Our intent is for this group’s work to be almost entirely orthogonal to the current work of the Web Accessibility Initiative groups such as ARIA. While ARIA defines structural markup and semantics for accessibility properties on the web, often requiring coordination with assistive technology vendors and native platform APIs, the AOM simply provides a parallel JavaScript API that provides more low-level control for developers and fills in gaps in the web platform, but without introducing any new semantics.

Additional thanks

Many thanks for valuable feedback, advice, and tools from:

Bogdan Brinza and Cynthia Shelley of Microsoft were credited as authors of an earlier draft of this spec but are no longer actively participating.

Appendices

Background: assistive technology and the accessibility tree

Assistive technology, in this context, refers to a third party application which augments or replaces the existing UI for an application. One well-known example is a screen reader, which replaces the visual UI and pointer-based UI with an auditory output (speech and tones) and a keyboard and/or gesture-based input mechanism.

Many assistive technologies interact with a web page via accessibility APIs, such as UIAutomation on Windows, or NSAccessibility on OS X. These APIs allow an application to expose a tree of objects representing the application’s interface, typically with the root node representing the application window, with various levels of grouping node descendants down to individual interactive elements. This is referred to as the accessibility tree.

An assistive technology user interacts with the application almost exclusively via this API, as the assistive technology uses it both to create the alternative interface, and to route user interaction events triggered by the user’s commands to the assistive technology.

Flow from application UI to accessibility tree to assistive technology to user

Both the alternative interface’s output (e.g. speech and tones, updating a braille display, moving a screen magnifier’s focus) and input (e.g. keyboard shortcuts, gestures, braille routing keys, switch devices, voice input) are completely the responsibility of the assistive technology, and are abstracted away from the application.

For example, a VoiceOver user interacting with a native application on OS X might press the key combination “Control Option Spacebar” to indicate that they wish to click the UI element which the screen reader is currently visiting.

A full round trip from UI element to accessibility node to assistive technology to user to user keypress to accessibility API action method back to UI element

These keypresses would never be passed to the application, but would be interpreted by the screen reader, which would then call the accessibilityPerformPress() function on the accessibility node representing the UI element in question. The application can then handle the press action; typically, this routes to the code which would handle a click event.

Accessibility APIs are also popular for testing and automation. They provide a way to examine an application’s state and manipulate its UI from out-of-process, in a robust and comprehensive way. While assistive technology for users with disabilities is typically the primary motivator for accessibility APIs, it’s important to understand that these APIs are quite general and have many other uses.

Accessibility node properties

Each node in the accessibility tree may be referred to as an accessibility node. An accessibility node always has a role, indicating its semantic purpose. This may be a grouping role, indicating that this node merely exists to contain and group other nodes, or it may be an interactive role, such as "button".

Accessibility nodes in an accessibility tree, showing roles, names, states and properties

The user, via assistive technology, may explore the accessibility tree at various levels. They may interact with grouping nodes, such as a landmark element which helps a user navigate sections of the page, or they may interact with interactive nodes, such as a button. In both of these cases, the node will usually need to have a label (often referred to as a name) to indicate the node’s purpose in context. For example, a button may have a label of “Ok” or “Menu”.

Accessibility nodes may also have other properties, such as the current value (e.g. "10" for a range, or "Jane" for a text input), or state information (e.g. "checked" for a checkbox, or "focused").

Interactive accessibility nodes may also have certain actions which may be performed on them. For example, a button may expose a "press" action, and a slider may expose "increment" and "decrement" actions.

These properties and actions are referred to as the semantics of a node. Each accessibility API expresses these concepts slightly differently, but they are all conceptually similar.

Background: DOM tree, accessibility tree and platform accessibility APIs

The web has rich support for making applications accessible, but only via a declarative API.

The DOM tree is translated, in parallel, into the primary, visual representation of the page, and the accessibility tree, which is in turn accessed via one or more platform-specific accessibility APIs.

HTML translated into DOM tree translated into visual UI and accessibility tree

Some browsers support multiple accessibility APIs across different platforms, while others are specific to one accessibility API. However, any browser that supports at least one native accessibility API has some mechanism for exposing a tree structure of semantic information. We refer to that mechanism, regardless of implementation details, as the accessibility tree for the purposes of this API.

Mapping native HTML to the accessibility tree

Native HTML elements are implicitly mapped to accessibility APIs. For example, an <img> element will automatically be mapped to an accessibility node with a role of "image" and a label based on the alt attribute (if present).

<img> node translated into an image on the page and an accessibility node

ARIA

Alternatively, ARIA allows developers to annotate elements with attributes to override the default role and semantic properties of an element - but not to expose any accessible actions.

<div role=checkbox aria-checked=true> translated into a visual presentation and a DOM node

In either case there’s a one-to-one correspondence between a DOM node and a node in the accessibility tree, and there is minimal fine-grained control over the semantics of the corresponding accessibility node.

Appendix: AccessibleNode naming

We have chosen the name AccessibleNode for the class representing one node in the virtual accessibility tree.

In choosing this name, we have tried to pick a balance between brevity, clarity, and generality.

Below we’ve collected all of the serious names that have been proposed and a concise summary of the pros and cons of each.

Suggestions for alternate names or votes for one of the other names below are still welcome, but please try to carefully consider the existing suggestions and their cons first. Rough consensus has already been achieved and we’d rather work on shipping something we can all live with rather than trying to get the perfect name.

Proposed name Pros Cons
Aria Short; already associated with accessibility Confusing because ARIA is the name of a spec, not the name of one node in an accessibility tree.
AriaNode Short; already associated with accessibility Implies the AOM will only expose ARIA attributes, which is too limiting
A11ement Short; close to Element Hard to pronounce; contains numbers; not necessarily associated with an element; hard to understand meaning
A11y Very short; doesn’t make assertions about DOM association Hard to pronounce; contains numbers; hard to understand meaning
Accessible One full word; not too hard to type Not a noun
AccessibleNode Very explicit; not too hard to read Long; possibly confusing (are other Nodes not accessible?)
AccessibleElement Very explicit Even longer; confusing (are other Elements not accessible?)
AccessibilityNode Very explicit Extremely long; nobody on the planet can type ‘accessibility’ correctly first try
AccessibilityElement Very explicit Ludicrously long; still requires typing ‘accessibility’

Appendix: Partial proposed IDL for virtual accessibility nodes

// An AccessibleNode represents a virtual accessible node.
interface AccessibleNode {
    attribute DOMString? role;
    attribute DOMString? name;

    attribute DOMString? autocomplete;
    // ... all other ARIA-equivalent attributes

    // Non-ARIA equivalent attributes necessary for virtual nodes only
    attribute DOMString? offsetLeft;
    attribute DOMString? offsetTop;
    attribute DOMString? offsetWidth;
    attribute DOMString? offsetHeight;
    attribute AccessibleNode? offsetParent;

    // Only affects accessible focus
    boolean focusable;

    // Tree walking
    readonly attribute AccessibleNode? parent;
    readonly attribute ComputedAccessibleNode? firstChild;
    readonly attribute ComputedAccessibleNode? lastChild;
    readonly attribute ComputedAccessibleNode? previousSibling;
    readonly attribute ComputedAccessibleNode? nextSibling;

    // Actions
    void focus();

    // Tree modification
    AccessibleNode insertBefore(AccessibleNode node, Node? child);
    AccessibleNode appendChild(AccessibleNode node);
    AccessibleNode replaceChild(AccessibleNode node, AccessibleNode child);
    AccessibleNode removeChild(AccessibleNode child);
};

partial interface Element {
  AccessibleNode attachAccessibleRoot();
}

Abandoned: Appendix: partial proposed IDL for ComputedAccessibleNode

interface ComputedAccessibleNode {
    // Same set of attributes as AccessibleNode, but read-only
    readonly attribute DOMString? role;
    readonly attribute DOMString? name;

    readonly attribute DOMString? autocomplete;
    // ... all other ARIA-equivalent attributes

    // Non-ARIA equivalent attributes
    readonly attribute DOMString? offsetLeft;
    readonly attribute DOMString? offsetTop;
    readonly attribute DOMString? offsetWidth;
    readonly attribute DOMString? offsetHeight;
    readonly attribute AccessibleNode? offsetParent;
    readonly boolean focusable;

    readonly attribute AccessibleNode? parent;
    readonly attribute ComputedAccessibleNode? firstChild;
    readonly attribute ComputedAccessibleNode? lastChild;
    readonly attribute ComputedAccessibleNode? previousSibling;
    readonly attribute ComputedAccessibleNode? nextSibling;
};

partial interface Window {
  [NewObject] ComputedAccessibleNode getComputedAccessibleNode(Element el);
}