This specification defines an interface for web applications to access runtime performance information of the browser event loop, enabling them to identify and fix issues that cause delayed rendering, processing of input, and other critical work necessary to deliver a smooth and responsive user experience.
This work is NO LONGER BEING PURSUED. It's left here for historical purposes.
In order to deliver an interactive user experience the browser processing model runs a [continuous event loop][] at a certain update frequency - e.g. 60Hz refresh rate. Each execution of the event loop is responsible for processing scheduled tasks (e.g. input, touch, scroll, etc.), associated microtasks, scheduled callbacks (e.g. `requestAnimationFrame`, `requestIdleCallback`), running the necessary rendering updates, and other necessary work.
If all of the work within each execution of the event loop (i.e. _within a "frame"_) is completed in allotted time budget (e.g. 16.6ms for 60Hz refresh rate), the browser can guarantee a smooth and responsive experience. However, if the work within the frame exceeds this time budget, for whatever reason, then one or more frames is skipped, resulting in inconsistent response, processing, and rendering times, which hurts the user experience.
<!doctype html> <html> <head> <script> // subscribe to Frame Timing notifications for slow frames var observer = new PerformanceObserver(function(list) { var perfEntries = list.getEntries(); for (var i = 0; i < perfEntries.length; i++) { // Process slow-frame notifications: // - adapt processing and rendering logic // - aggregate and report back for analytics and monitoring // - ... console.log("Uh oh, slow frame: ", perfEntries[i]); } }); observer.observe({entryTypes: ['frame']}); </script> </head> <body> ... </body> </html>
The Frame Timing API enables web developers to monitor the performance of their applications, as experienced by their users, by observing when the browser is unable to deliver the desired refresh rate due to long-running frames that exceed the allotted time budget. By identifying such cases, and their cause, web developers can adapt or fix their logic to stay within the allotted budget and help the browser deliver an improved user experience.
Requirements phrased in the imperative as part of algorithms (such as "strip any leading space characters" or "return false and abort these steps") are to be interpreted with the meaning of the key word ("MUST", "SHOULD", "MAY", etc) used in introducing the algorithm.
Conformance requirements phrased as algorithms or specific steps MAY be implemented in any manner, so long as the end result is equivalent. (In particular, the algorithms defined in this specification are intended to be easy to follow, and not intended to be performant.)
The IDL fragments in this specification must be interpreted as required for conforming IDL fragments, as described in the Web IDL specification. [[!WebIDL]]
[Exposed=Window] interface PerformanceFrameTiming : PerformanceEntry { };
entryType
duration
The PerformanceFrameTiming interface participates in the [[!Performance-Timeline-2]] and extends the browser processing model.
TODO: define proper hook in the HTML spec...
Run the following steps prior to running [step 1 of the browser processing model](https://html.spec.whatwg.org/multipage/webappapis.html#processing-model-8) [[!HTML5]]:
Run the following steps after running [step 8.10 of the browser processing model](https://html.spec.whatwg.org/multipage/webappapis.html#processing-model-8):
This specification does not mandate any particular value for time budget for the frame that results in delivery of a PerformanceFrameTiming entry. This value is subject to user agent configuration and runtime factors. For example, the user agent may set different target update frequencies (60Hz, 30Hz, etc) and adjust this target at runtime based on device performance, power consumption, responsiveness, and other requirements.
The user agent SHOULD adjust its duration thresholds to match the expected frame duration and update frequency to avoid reporting false-positives to the developer. For example, if the user agent is idle, it may interleave long idle callbacks (e.g. 50ms idle callback via [requestIdleCallback][]) and the duration threshold for slow frames should be adjusted accordingly to account for such frames.
Explain _why_ frame is slow (in v2, probably): current definition reports slow frames, but there is no simple mechanism to determine what was the culprit (e.g. slow input handler vs. rAF vs. expensive paint). We may want to extend the PerformanceFrameTiming interface with additional attributes that capture this.
The PerformanceFrameTiming interface exposes timing information about the processing costs of the browser event loop. To limit the exposed information the interface is restricted to reporting slow frames only, which are already observable through other means (e.g. `requestAnimationFrame`), and the user agent is allowed to set and exercise own thresholds for delivery of slow frame events.
Thanks to Enne Walker, Rick Byers, Chris Harrelson, Timothy Robert Ansell, Vladimir Levin, and Nat Duca for their helpful comments and contributions to this work.